AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Kuwait Q4 2021
In Q4 2021, the top 5 boxing games in Kuwait showed varying trends in downloads, revenue, and active users. Sensor Tower data reveals key insights into their performance.
In Q4 2021, the top 5 boxing games on a unified platform in Kuwait experienced diverse trends in downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data.
Slap Kings saw fluctuations in weekly revenue, peaking at around $511 in late November. Weekly downloads were highest in late October with 549, but declined to 365 by the end of December. Active users followed a similar pattern, reaching a high of 2.1K in late October before decreasing to 1.3K by the end of the quarter.
WWE Mayhem experienced a peak in weekly revenue at $503 in mid-October. Downloads showed a modest increase, reaching 206 in late October. Active users remained relatively stable, fluctuating between 1.7K and 2.1K throughout the quarter.
Boxing Star: Real Boxing Fight had its best revenue week in mid-November with $345. Downloads peaked at 190 in mid-October, while active users saw a high of 736 in the same period before declining to 431 by the end of December.
Real Boxing – Fighting Game showed a significant revenue increase in mid-October, reaching $238. Downloads were highest in mid-October at 27, while active users peaked at 28 in early December.
Topps® WWE SLAM: Card Trader had sporadic revenue, peaking at $166 in late September and early November. Downloads were minimal, with a high of 9 in mid-October. Active users remained steady at around 31 to 39 throughout the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.